Well, that was a battle that went great at first and then took a total nosedive. I did much better than I expected to, frankly, but I think it was just because the binds manage to stick, and for so long.
It was the Wyrm, by the by. I picked up a full set of Fire Charms and set up the first basic buffs, and the Head Snipe bound it on the first turn. I struggled to get enough boost for Black Mist afterward but managed to pull that off as well, and even bound its legs a few turns later. Even Nerve Strike paralyzed it once, so it was pretty easy pickings at the start.
Then the binds wore off and it panicked Sahra before she could use Releasal Spell, and everything went downhill from there. Damien was panicked for way too long and it kept stunning everyone with the footstomp so I couldn’t use a Therica, and then it decided to use Inferno and wiped everyone except for Hanae. She actually managed to last a turn or two more, even healed up with Sword Dance and Ferocity, but then of course it used Inferno again.
All in all it was actually rather satisfying, even if I lost. Part of that’s probably just the sort of “alright, I’m learning” sense that I get whenever I lose a battle in general, but still.
after playing multiple rounds of tomodachi quest the past few days i’ve deduced that you can win with probably any party setup, but your success depends entirely on the RNG being kind to you in terms of how many of your attacks hit and how many enemy attacks miss
So, I was looking at a baby charmander art and was thinking, “They can’t have that flame tail in the egg, can they?” I mean, it’s possible that the flame develops when they’re ready to hatch. But then, what if instead the mother or father has to light the charmander’s tail when they’re first born?